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It additionally has the effect of cycling your opponent's deck, which can be helpful to them in the early game, especially if they have already thinned their Estates, meaning that there may be no junk cards for Rabble to leave on top. Rabble's attack is generally weaker than most handsize attacks and junking attacks, so it is not usually worth gaining solely for the attack. The presence of Rabble as the best available draw card therefore rewards good deck control and may sometimes encourage you to delay greening. As an Attack card, Rabble is relatively unimpactful and occasionally even helpful, which makes the card usually skippable if an alternative form of draw is present, although it can hinder deck control in decks that contain many Victory cards. Night cards are not Treasures or Actions (except Werewolf ), so they are not discarded by the attack.Īlthough Rabble provides two cards' worth of net terminal draw, it compares unfavorably to many alternatives for this purpose, such as the cheaper Smithy and other terminal draw cards that provide a stronger bonus at the same price point, for example Margrave.The order in which cards were returned to your deck is public knowledge.They discard revealed Treasures and Actions and put the rest back on top in whatever order they want.The other players shuffle if necessary to get 3 cards to reveal, and just reveal what they can if they still have fewer than 3 cards.
